Build worlds from anyone's packs.
Load an environment pack from any vendor, scatter its props across a hillside, sculpt and paint the ground, then export to your engine. A Mac app for game developers.
Free · Pro adds batch generation and scripted export · USD, glTF and FBX
Any vendor's packs
Nobody owns the format. One pack on its own is the normal case, and it works well.
Scatter, don't place
Paint trees, rocks and grass across a hillside, then thin them where it matters.
Sculpt and paint ground
Raise, lower, smooth and flatten, then paint the layers that meet where they should.
Into your engine
Unity, Unreal and Godot, glTF and USD, and an open scene file any engine can read.
Shape the ground, then dress it.
The tools are the ones you already know from every editor, with nothing between you and the hillside you are looking at.
Raise and lower
Push ground up into ridges or pull it down into valleys, with a brush you can feel.
Smooth and flatten
Settle a slope, or level a shelf where a building has to stand.
Paint layers
Grass, dirt, rock and sand, blended where they meet rather than cut against each other.
Scatter
Trees, rocks and undergrowth by the hundred, along a slope or inside a shape you draw.
Bring packs from anywhere. Take worlds anywhere.
Worldra doesn't care who made your props or how they arrived, and it doesn't hold your world hostage on the way out.
Native to the Mac, and read directly by anything built on Model I/O.
The open interchange format, and increasingly what newer packs ship.
What most environment packs still ship today, props and all.
Free to build. Pro to scale.
Everything you need to build a world is free. Pro is for studios making them by the dozen — the same line Rigkin draws.
Worldra
- Load packs in USD, glTF and FBX
- Place, scatter and lay out scenes
- Sculpt terrain and paint ground layers
- Export to Unity, Unreal, Godot and the open scene file
Worldra Pro
- Everything in Free
- Batch-generate zones from recipe files
- Scripted, automated export
- Variants of a scene in one run
Works with Rigkin
Rigkin builds characters from anyone's parts; Worldra builds the world they stand in. Same formats, same scene file, two apps that were made to sit beside each other.